Making a skeleton using the human ik that will eventually drive my own skeleton that you can see on top.
As this muscle rig is attempting to show more realism for this ill be driving the character with motion capture data and what better motion than the full range of motion you take at the start of a shoot. This way i can take some realistic range of motion and see how the muscles react.
Im making a skeleton with the human IK tools in maya 2012, then taking it into motion builder and bringing back the motion capture ill be constraining the arm IK and chest controls to the mo-cap skeleton, then ill use bake simulation to get it baked to key frames so i can delete the mo-cap rig and edit the keys on my own rig.
This is just a quick and easy way of creating an in-between rig just so i can apply the motion to my own rig and delete the in-between rig after.
Warning: if your ever thinking of using this human IK for animation i wouldn't as its mainly for taking into motion builder for motion capture data. It doesn't like to be edited that much and when you apply a control rig to it its not very animation friendly in my opinion.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Thursday, 29 December 2011
Masters - WIP - 28
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