Here ive converted the skin to a maya muscle skin.
In the shot above ive taken the polygon scapula i made earlier and converted it to a muscle object and added it to the skin, this way the actual polygon mesh acts as a bone that can push the skin, this is important for bones like the scapula and clavicle as when you move you can see them pushing and defining the skin.
For example if i wanted a skinny character i might consider adding the ribs as muscle objects as they could be used to define the bones pushing through the skin.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Friday, 23 December 2011
Masters - WIP - 24
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