Friday, 23 December 2011

Masters - WIP - 23


Masters - WIP - 23, originally uploaded by James D Thompson.

Just skinning the mesh to the joints using normal smooth skin. with the default skinning you can instantly see problems where the skin collapses. To solve this you would need to paint the weights but for this ill be converting it to a muscle skin and blocking out a simple rib cage collision object to stop this from collapsing in.

The reason i made a smooth bind is because when i convert to muscle skin it will automatically take the same joints over to the muscle skin. Also i have disabled the smooth skin when im using the muscle skin but i don't delete it, this is because later when the muscles are added and the skin becomes more dynamic it will start to lag when calculating the skin which makes animation harder. So when animating ill disable the muscle skin and use the smooth skin as a guide, then switch back and cash out the muscle skin before rendering.

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