Argh...
For this project id decided with the main area around the shoulder as its the most articulated joint but also the most complex and its proven to be just that.
Here ive spent some time trying to get the movement correct which was quite hard as when i got one axis of rotation correct, it contradicted the other.
The main problem is that when raising the shoulder the clavicle should raise up, but then when moving them back they just move in towards the spine and don't rotate which was causing some problems as the joints want to rotate it.
To get around this the top left joint in the image that has the axis displayed is the main joint for the bone and muscle connectors. This joint has an aim constrain that looks at the socket joint soat all times its orientated towards the arm. then its parented to the joint below which is the joint that will lift the clavicle up. Then it also has a point constraint on the y-axis to the ball joint so that when the shoulder is raised, the clavicle also raises, and with the aim constraint keeping it aimed at the ball joint its always level.
So to finish with the top left joint (with the axis shown) is reviving 3 sets of movements to get the correct position and rotation of the clavicle.
Might sound confusing so ill try find a way to better explain this in time for my report :).
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Thursday, 22 December 2011
Masters - WIP - 18
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