Friday 23 December 2011

Masters - WIP - 21


Masters - WIP - 21, originally uploaded by James D Thompson.

Here im setting up the bone capsules for the rig. Using maya muscle systems instead of binding to the joints you bind to the bone capsules. These capsules have attributes like muscle and fat which allow the skin to react how it should e.g. instead of being painted to a joint the skin can slide across much like it would in real lift, this sliding is also dynamic so it will change depending on what you set or how the character is moving e.g. when skinning an over weight character, increasing the fat will allow the flesh to be more loose and jiggle much like in real life and the speed and intensity of the jiggle will be influenced by the inertia of the animation. This means the faster a body part moves, the more sliding and jiggling of the fat there is.

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