I decided to do another reference render test to see how the new shader's react to the room. As you can see the ear material has been blown out so some adjustments to that are needed but overall I'm quite pleased with the glass and neck metal materials. For this project the rendering is quite heavy so ill be exploring techniques like flooding the room with GI and FG photons and saving them out as a map. Also after a block of animation is done ill be rendering it out whilst I start on the next, then if all else fails I will reduce the scene to simple materials :D.
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