Here i have started rigging :D. Ive started rigging this before i finish the snail as im wanted to to both stages of the rigs at the same time so im doing the muscles and rig for both one week, then the paint weights the same time the next week.
When rigging my preferred approach is to sketch some plans of how things might work, then create the control curves first. This way i know all the controls i need and what constrains they have instead of adding more controls at the end and finding out i have to delete and re-constrain things to get the new controls to work.
Other things I've added are simple 2 point nurbs curves with clusters at either end so i know what controls are attached to whet e.g. the eye controls have one end of the line attached to the eye control and the other to the actual eye it controls. This way when animating i can easily see what controls do what and where a control might be hidden.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Thursday, 21 October 2010
D-Fly - WIP - 06
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