This is the same rig as the last WIP shot with all the extra bits hidden, the remaining controls are the ones that will be animated :). To hide the rest of the rig, all the parts that are going to be hidden are placed in a group called "parts to hide" this way as there all in one group i can set the groups visibility to 0 to hide them all, then if I need to modify the rig I can simply set the visibility to 1 to show them all. This will save a lot of time as if I had just set the visibility to 0 on each object, if I wanted to edit the rig id have to find all the objects and make them visible which would take some time. I have also used groups for objects like all the IK handles, control curves and joints. By doing this its easy to keep track of the rig and what parts can move and what parts keep still to avoid double transformations. This is helpful as if they were just in one big group, scaling this group would scale the control curves, the the muscles so it would blow out of proportion. Also if i do scale the group, its connected to the node based stretch arms and legs, this is because a stretch rig depends on the distance of the arms and if the rig is scaled, the stretchy rig wont work as it still thinks the arms are the old length. to avoid this the groups scale acts as a multiplier for the stretch rig, meaning if i scale the rig, it also updated the stretchy distance values.
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