Here ive started to modify the mouth a bit more. As the mouth needs more resolution there were several edge loops needed, so to avoid these loops spilling into the rest of his mesh where there not needed I looped them back. This way I am able to keep the resolution in one area. Main thin to watch out for it triangle as they don't help with the topology, N-gons (more the 4 sides) and poles (vertex with more than 4 edges) but you will eventually have to have a few N-gons and Poles, the trick is having them in areas that wont be deformed as much.
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