Jiggle test, originally uploaded by James D Thompson.
This was just a jiggle test :D. im using muscles and splines for the whole rig. The arms contain about 20 joints (excluding the hand) but the can go into IK or FK, with full stretch and jiggle in both modes. There are a lot of joints as when the arm is stretched there needed for a good arc. The jiggle values can be keyed so he can have a solid stiff arm to complete jelly, the arms can also bend and twist like a Mexican wave whilst still jiggling and following either FK or IK :D.
I've done the same for the chest, tail and antennas. In the video I haven't edited any paint-weights ive just used the default setting.
Also, it might look quite complex, but when animating most of the controls you see are hidden as there only for rigging and wont ever be animated :D, you only need to animate the arm as normal, then edit the jiggle values if you want.
The jiggle is dynamic... so it depends on the speed of the movement e.g. if the jiggle was set to a jelly like state it would only jiggle if it was moved and the faster it moves the more it jiggles and the longer it takes to rest.
No comments:
Post a Comment