This picture is just the spine with FK controls.
Here there are 3 main controls and individual controls for each joint.
Each control is parented in a hierarchy and then to the Main control below it.
The animator wont usually need this many so the individual controls can be hidden as for most cases the large start mid and end controls will do but for any FK rig its important to be able to have the option to tweak all the joints.
Tuesday, 14 August 2012
HR - WIP - 032