Via Flickr:
Top down view of procedural controls.
At the moment im just setting up the procedures to create the stretch, IK and FK but also the procedures to create the controls.
I'm making the controls in there own procedures so the script becomes more fixable, this means I can call the CCTubeControl to make a tube control at any part of the script and use it for anything in that area be that arms, legs or other parts of the rig.
For the FK arms (Tubes) there actually inside a Group that's been rotated to fit the joints, this means that I can have a nice clean 0, 0, 0, in the rotation of the controls but still have the rotation axis in line with the bones.
The next step now is to set-up the IK/FK switch. This is sometimes done by having 3 arms, IK arm, FK arm and another arm that blends between the two.
However for this im quite confident everything is working fine so im going to just set up different constraints and when you blend form IK to FK different constraints blend off or on.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Tuesday, 31 July 2012
HR - WIP - 024
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