Via Flickr:
Errors or unexpected things can be good sometimes :P.
I've started on the procedure to converts the spheres the user positions into joints.
For bug checking im trying to do things that your not supposed to, like going back to the first tab of the limb generator and generating new limbs after you have already generated some but this has given a new idea.
If you do go back and generate a new limb it will work and follows the same rules so this could be used to makes a character with lots of the same limbs (like a centipede's legs)
Another useful bug is that when the limb is converted into joints, to make it fast i just run the procedure on the left, then run the same procedure but change the prefix to L, so with this, i might split the left and right up again as the user could click to convert the left but then still edit the right before the convert it. This way if a user wants one limb human and another a wing the can work on them at the same time but still have them different.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Thursday, 5 July 2012
HR - WIP - 014
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