Via Flickr:
Just the first 2 tabs at the moment with a few functions working.
First tab shows a list of connection objects and some buttons to add selected objects (if the user want a custom connection object) or a text field to enter the name of a connection object if the object is hidden or hard to select.
Then a finalise section (still wip) which adds the final selection in the list to a string in mel which will be used for the limb builder to find the connection object e.g. if the connection was spine_clav, the limb maker will find the position of the "spine_clav" and connect the new limb to it.
The second tab ------------------------
This tab ask's the user to type a prefix (That will be added to the names of the limb). Then select a mirror function, then how many finger/phalanges.
When the build button is pressed it will take all the information in the GUI and pass it to the limb maker procedure shown in previous WIP's.
Also after the build the limb will be hooked up to the sliders, so now changing the sliders will make that limb, this also works in real time so as sliding the actual limb will update at the same time.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Wednesday, 11 April 2012
HR - WIP - 011
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