Via Flickr:
Might not look like much, well it isnt :D, but making it through mel was.
Here are some sphere controls made through a procedure and some curves that get each cv clusters through another procedure.
What they are it a representation of where the arm will be made, so the user has the ability to choose a pre-set in the GUI, then manually move the spheres to fit there character mesh.
Then when the user is happy with the arm, the will click apply/covert to joints and the curves get fed into a procedure that places joints on a curve, then parent them.
Now ill input the curves for the fingers.
Quite liking this method of making joints and might attempt to make a joint tool later on using this method. as drawing joints this way you can move the spheres how you want and then create a clean joint chain, instead of moving/rotation joints and then fixing the orientation later.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Saturday, 7 April 2012
HR - WIP - 007
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