Saturday, 25 September 2010

Barry - WIP - 07


Barry - WIP - 07, originally uploaded by James D Thompson.

All hail the Hypnosnail... I've set out the UV's for the snail so I can start on some textures. The whole main body is one mesh so I've made the seam along the back where most of it is covered by his shell. When rendering I will be smoothing the mesh so its best to set out the UV's now where there's not so much resolution to deal with. Another tip is if you're working on a large scene and you're setting the uvs of multiple objects instead of assigning a checker texture and then re-assigning there shaders after make a render layer with the surface shader as an override, this way you can set the uv's with everything using the surface shader, then when you're done delete the render layer to get back to normal with there own shares still assigned.

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