Made some more adjustments to the mouth and redo the topology for the upper body for better deformation when it comes to animating. To start off with the chest and arms were connected like a grid which looks good, but doesn't deform well as there would be a lot of twisting so i re directed the edges so it loops around the elbow joint. Ive also added a few procedural textures for the shell and added some small nostrils :D
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