Modeling with hair. I wanted some broken wires to spill out from a hole in the ceiling, this sounds easy to make but it would involve making a nurb's curve, extruding along it to make a tube/wire, then adjusting the curve and making more wires but to do this 30 times and try and get a realistic look can be quite hard and tedious. So instead i created some maya Nurbs curve hair, made it collide with the room and played the simulation through so that the nurbs curves would fall with gravity and collide with the different parts of the room and give a realistic drooping look, then when all was done i extruded along the curves and deleted the hair system so i was just left with some nurbs tubes for my wires :), by doing this i was able to make them in about 8 min :D
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