Adding the diffuse, bump and specular map to the walls form mudbox. Ive started to mess about with the lighting as I've not had much experience. For the lights i have 2 volume lights as cylinders to match the florescent lights, area light facing down to give out most of the light and shadows and another area light pointing upwards to give the ceiling more illumination. There are still a few dark spots that will need more attention but it helps to use several lights instead of using one light and trying to make it do everything :D.
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