Show-reel: http://youtu.be/ZxtV55eIBbE
Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
I decided to take a test render using some custom shader networks ive made. it uses the facing ratio of the camera to drive the v of a ramp texture, so basically parts towards the edge that are facing away from the camera get shaded more black.
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