For this we have to accurately fix some scanned leprosy bones and texture as full hi-res meshes.
The scanned model had some small holes so I started inside maya by filling and adding some edges to the new faces to fit in with the rest of the mesh, this took longer than usual and maya runs slower due to the poly-count. The did a cylindrical map and unfolded the UV's, it wasn't possible to manually stitch the uv as again with the high poly-count but the unfolded version was good.
I then imported the bone as a Obj into mud-box where i loaded the reference photos as projections and painted the bone. The textures had to be accurate as the detail in the image matches the detail on the poly surface.
After creating the texture I rendered back in maya with mental-ray.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Sunday, 15 May 2011
Bone - WIP - 02
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