Ah, dynamics can save a lot of time. For some props iv used dynamics in order to get a quicker and more realistic result. One example of this is where the wire's dangle from the ceiling, instead of modelling each wire or using curves, i simply used maya hair, added gravity and set it to collide with the floor and other props, then used the hair curves to loft along.
In the example above, this prop isn't the main focus so i didn't want to spent too much time making it, its just to hint there's a body underneath. So i made a simple human figure, made a plane the size of the cloth and used the nCloth dynamics for the cloth to collide resulting in a quick and easy cloth prop. After this I can still add some more details with the sculpt geometry tool but ill then delete the history and past it into the main file so its just a polygon mesh object with no ncloth.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Friday, 14 January 2011
What am i - WIP - 46
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