This is a render of the new props to see if they need any changes. Some look a bit bland as they don't have any textures yet.
Im quite happy with the lighting so far but i still might dim it down a little, the medical light doesn't have any lights yes,its just a surface shader glow, so i might dim that area down so most of the light is emitted from the medical light. I might also try adding -light, using programs like unreal engine 3 when you add a light with an negative intensity it removes light from that area, not sure if it works in Maya though.
Another method I might try out is light linking. This is a way of setting what the light can actually illuminate (by default its set to everything), so for example i could have some lights on the floor that only illuminate the ceiling, this way the walls stay the same and the lights don't effect a character walking over them but they can help illuminate the roof and fake a large amount of secondary illumination that you would get with using final gather.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Thursday, 13 January 2011
What am i - WIP - 45
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