Friday, 26 November 2010

Facial animation - WIP - 02

Decided to slow down a bit before I start animating as that was my main downfall in previous projects.

Ham Luske said "Your animation is only as good as your poses. You can have good timing, good overlapping action, good follow through but if your poses are not strong and to the point (telling the story) you do not have a good animation."

So ive started to think more about the key poses and the story there to convey. In this image ive started to do the key starting pose for Tony (left). To try and link him in with the other characters im trying to concentrate on the line of action. making his arms flow into the main areas of interest and using his antennas to lead you eye to the character Avi (right).

The lines indicate pulling the scene in, Tony flowing from left to right, then Avi right to left (Avi hasn't been done yet) creating a claustrophobic scene for the dragonfly's line of action constrained between the other two.

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