Woooo, everything is almost finished, just uploading all the WIP images ive not have chance to upload yet.
This is the "LongLimbIK". This is basically a more complex IK system for Limbs that don't end at the wrist.
Animals like dogs and horses don't have the ankle on the floor, its raised up to make a second bend in the leg, so using a normal IK would make the animation hard as the control wouldn't rest on the ground.
This uses a IK spring solver, which maya doesn't enable by default. The spring handles multiple bends better but this system doesn't stop there.
The leg is duplicated and a normal IKRP is applied to the last bend, and parented to the spring IK, this means the animator can now move the IK which rotate both bends correctly but also there's a pitch and twist attribute.
The pitch attribute allows the animator to place the ik anywhere, then have the limb rotate from the hip but still keeping its foot in the same place.
This is a massive advantage as this allows for a lot of control.
Wednesday, 5 September 2012
HR - WIP - 045