This is for a digital tutors contest where we have to create a game prop/weapon (from a pre-excising game or made up) with a max poly quad count of 1000 and 1 texture (thing 512 not sure)
I decided to make my own gun instead of doing one from an excising game as there more creative freedom and its fun to come up with your own ideas.
So i decided to make a sort of retro futuristic tesla gun. This screen show shows the current modeling and rigging complete (just under 1000 polys).
Now its onto the texturing stage but im still unsure which will look best, either retro sci-fi like bright block shiny metal or a steampunk style. At the moment if thinking the more retro as steam punk seems to be everywhere at the moment in films and game.
Show-reel: http://youtu.be/ZxtV55eIBbE Hi, here you will find work in progress of project im working on, tips and tutorials of things i come across and helpful links i find along the way :), and maybe a few tear soaked angry comments if maya crashes :D
Saturday, 19 November 2011
Zap - WIP - 006
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