Monday, 7 January 2013

Cartoon character rigging in maya (playlist)

Happy to offer my new rigging tutorial, decided to re-rig an old character but with all the new things ive learnt but though it might be good to also record and explain the process.

In this series ill go over from start to finish the whole process which includes IK and FK stretchy limbs, skinning and more advanced ribbon spines and cartoony bendy limbs but all in small chunks so even new riggers should be able to follow along.

Also including character mesh/source files to work along with.